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Tower of Ancient ProgenitorsEdit

The Tower of Ancient Progenitors is a high-difficulty survival dungeon that opens for limited intervals. You can arrange a large team of all Awakened Characters and continue exploring until all characters have fallen. Each floor has one battle, and as you clear fixed reward floors (every ten floors) you can gain Awakening Skills and other prizes.

Monsters and rewards vary each time the tower opens.

Participation ConditionsEdit

To play the Tower of Ancient Progenitors you must:

  • Clear Arc 1 Chapter 1.
  • Have at least one Awakened Character.

It also must be during the Tower's open interval.

The Tower does not consume AP and there is no limit to the number of times you can enter. As long as you meet the above conditions, you can challenge it.

Team FormationEdit

-tutorial- Character List Tower Order 01

Team Formation

Only Awakened Characters can be added to the team. However, there are no restrictions on the number of characters that can be selected. The first four characters in the chosen formation will fight first. The remaining characters are treated as reserves.

Game OverEdit

When a character is KO'd in battle, the next character from the reserves will replace them. If all members are KO'd it is a game over. Unlike regular quests, there is no "Retry" option. The battle formation and KO lists for the Tower do not affect other quests.

Reward FloorsEdit

-tutorial- Reward Floor

Reward Floor

By clearing floors at set intervals (every 10) you will earn rewards. To see the details for rewards, check the "Reward Details" button on the main screen of the Tower of Ancient Progenitors.

  • First Time Clear Rewards: These rewards can be earned only once when clearing the corresponding floor. A receipt is recorded for each Tower interval, and rewards can be earned again the next time the tower opens. If a reward cannot be collected due to a full inventory, rewards will be delivered to the Gift Box.
  • Anima Spheres and Awakening Skills: You can choose to gain either an Anima Sphere or Awakening Skills at each reward floor. Unlike the first clear rewards, these can be earned an unlimited number of times each time you clear the corresponding floor.


Leaving TemporarilyEdit

After clearing a reward floor you can choose to temporarily leave the Tower. After leaving you can play other quests, strengthen characters, or perform any other gameplay features. To return to the Tower choose "Tower of Ancient Progenitors" from the quest selection screen. Strengthening characters or changes made to character equipment are present in the Tower after resuming.

Special RulesEdit

The Tower differs from ordinary quests in some ways:

  • Actions in the Tower do not count towards mission completion.
  • Mirrage Gauge accumulation is different from regular quests. For characters with 0 Anima Spheres in particular, building the Mirrage Gauge is very difficult.
  • When a party member is KO'd, the member that takes over will inherit their Mirrage Gauge.
  • Mirrage Ratio is carried over to the next floor. However, it is reset after clearing a reward floor.
  • Ix(/Kocis) Overray cannot be used in the Tower.
  • There is no Retry option on Game Over.
  • Passports do not apply to rewards gained in the Tower.
  • Anima Sync does not apply in the Tower. However, the number of Anima Spheres held creates a similar effect.
  • When all party members are KO'd, the next party resumes battle with the enemy HP as it was.
  • When Anima Spheres reach 0 a character's HP is greatly reduced.

Anima SphereEdit

Anima Spheres are Character Enhancement Items that exist only in the Tower of Ancient Progenitors. A character's ability in battle is strengthened according to the number they possess. As you proceed in the Tower, characters gradually lose Anima Spheres. When Tower exploring ends (Game Over or Complete) all Anima Spheres are reset, and do not carry over to the next time.

Anima Sphere SyncEdit

-tutorial- Sphere Sync Bonus

Sphere Sync Bonus

Sphere Sync characters have more Anima Spheres for battle. Sync characters change each time the Tower opens, and more may be added during the open interval. Current Sphere Sync characters are listed on the main screen for the Tower.

Anima Sphere CountEdit

Here is how much Anima Spheres you gain by reaching and equipping Mirrage Weapons and Mirrages.

Limit Break Bonus -limit break- 0v2 -limit break- 1v2 -limit break- 2v2 -limit break- 3v2 -limit break- 4v2
Mirrage Weapon +1 -thumbnail- Anima Sphere +2 -thumbnail- Anima Sphere +3 -thumbnail- Anima Sphere +4 -thumbnail- Anima Sphere +5 -thumbnail- Anima Sphere
Mirrage +2 -thumbnail- Anima Sphere +3 -thumbnail- Anima Sphere +4 -thumbnail- Anima Sphere +5 -thumbnail- Anima Sphere +6 -thumbnail- Anima Sphere

Here is how the amount of Anima Spheres you have affect your stats.
Anima Sphere Bonus 0 -thumbnail- Anima Sphere 1 -thumbnail- Anima Sphere 2 -thumbnail- Anima Sphere 3 -thumbnail- Anima Sphere 4 -thumbnail- Anima Sphere 5+ -thumbnail- Anima Sphere
Sphere Effect +0% +40% +80% +120% +160% +200%

※ When Anima Spheres drop to 0, The character's max HP will drop to 25% of its original value.

Additional Information

  • Base Anima Sphere
    • All characters start off with 2 Anima Spheres.
  • Sphere Sync
    • Sphere Sync adds 2 Anima Spheres.
  • Reward Mirrage Sphere Count
    • Reward Mirrages will not give you Anima Spheres.
  • Duplicate Mirrage Weapons
    • Duplicate Mirrage Weapons, unlike events, will give you additional Anima Spheres.

Awakening SkillsEdit

-tutorial- Getting New Awakening Skills

You can choose whether to take all three or keep the previous skill set.

-tutorial- Boosting Awakening Skill Odds

Higher tier skills appear as you draw lower tier skills.

Gaining Awakening SkillsEdit

You can select one character of all those brought to the Tower to learn Awakening Skills. All three skills are drawn at the same time. After seeing them, you can choose whether to take all three or keep the previous skill set. Awakening Skills apply not just in the Tower, but in Story and Event Quests as well. To see the skills a character has, go to the Character Status screen and select the Awakening Skills tab. When acquiring multiple Awakening Skills with the same effect, the effect is summed.

  • There are Awakening Skills with an upper limit on the summed effect value.
  • Some Awakening Skills (Backstep Distance, Backstep Iron Stance Break, Backstep Evasion, and Backstep HP Recovery) cannot be drawn as duplicates.
  • Higher tier skills appear with higher probability as you draw lower tier skills. This effect is calculated across all Towers, and will be carried over the next time the Tower opens.
  • Boss characters (Mithos, Barbatos, etc) cannot earn HP regeneration skills, however they can earn the Maximum HP Increase skill.
  • 1st Cast Time Reduction has a maximum value of 90%, so the first spell used will always have at least 10% of its original cast-length.

Awakening Skills ListEdit

Name Tier 01 Tier 02 Tier 03 Floor Description
Physical Attack
-passive- Physical Attack Up 01 (+3%)
-passive- Physical Attack Up 02 (+6%)
-passive- Physical Attack Up 03 (+9%)
10F+
Total Physical Attack increase. (P.ATK)
Physical Defense
-passive- Physical Defense Up 01 (+3%)
-passive- Physical Defense Up 02 (+6%)
-passive- Physical Defense Up 03 (+9%)
10F+
Total Physical Defense increase. (P.DEF)
Arte Attack
-passive- Arte Attack Up 01 (+3%)
-passive- Arte Attack Up 02 (+6%)
-passive- Arte Attack Up 03 (+9%)
10F+
Total Arte Attack increase. (A.ATK)
Arte Defense
-passive- Arte Defense Up 01 (+3%)
-passive- Arte Defense Up 02 (+6%)
-passive- Arte Defense Up 03 (+9%)
10F+
Total Arte Defense increase. (A.DEF)
Stun Resistance
-passive- Stun Resistance 01 (+20%)
-passive- Stun Resistance 02 (+40%)
-passive- Stun Resistance 03 (+60%)
10F+
Increases the chance you will resist the Stun Ailment. Stun prevents movement for a short period of time or until character is hit again.
Slow Resistance
-passive- Slow Resistance 01 (+25%)
-passive- Slow Resistance 02 (+50%)
-passive- Slow Resistance 03 (+75%)
10F+
Increases the chance you will resist the Slow Ailment. Slow reduces movement speed.
Poison Resistance
-passive- Poison Resistance 01 (+25%)
-passive- Poison Resistance 02 (+50%)
-passive- Poison Resistance 03 (+75%)
10F+
Increases the chance you will resist the Poison Ailment. Poison damages character at regular intervals, until cured or their HP is 1.
Fatigue Resistance
-passive- Fatigue Resistance 01 (+25%)
-passive- Fatigue Resistance 02 (+50%)
-passive- Fatigue Resistance 03 (+75%)
10F+
Increases the chance you will resist the Fatigue Ailment. Fatigue ups stagger duration from enemy hits.
Weakness Resistance
-passive- Weakness Resistance 01 (+25%)
-passive- Weakness Resistance 02 (+50%)
-passive- Weakness Resistance 03 (+75%)
10F+
Increases the chance you will resist the Weakness Ailment. Weakness increases CC costs and Arte casting times.
Paralysis Resistance
-passive- Paralysis Resistance 01 (+25%)
-passive- Paralysis Resistance 02 (+50%)
-passive- Paralysis Resistance 03 (+75%)
10F+
Increases the chance you will resist the Paralysis Ailment. Paralysis may cause Artes to randomly fail and cause character to stagger.
Terror Resistance
-passive- Terror Resistance 01 (+25%)
-passive- Terror Resistance 02 (+50%)
-passive- Terror Resistance 03 (+75%)
10F+
Increases the chance you will resist the Terror Ailment. Terror reduces CC recovery speed.
Backstep Distance
-passive- Backstep Distance Up 01 (+15%)
-passive- Backstep Distance Up 02 (+30%)
-passive- Backstep Distance Up 03 (+45%)
20F+
Increases the distance of your Backstep.
Backstep Iron Stance Break
-passive- Backstep Counter 01 (+1 hits)
-passive- Backstep Counter 02 (+2 hits)
-passive- Backstep Counter 03 (+3 hits)
20F+
The first attack you do immediately after a normal Backstep will have increased Iron Stance Break.
Backstep Evasion
-passive- Backstep Evasion Time 01 (+0.1 sec)
-passive- Backstep Evasion Time 02 (+0.2 sec)
-passive- Backstep Evasion Time 03 (+0.3 sec)
20F+
Increases evasion time during Backstep.
Backstep HP Recovery
-passive- Backstep HP Recovery 01 (+200 HP)
-passive- Backstep HP Recovery 02 (+400 HP)
-passive- Backstep HP Recovery 03 (+600 HP)
20F+
Recover HP after a successful Backstep. Successful implying that you were hit and your Backstep was executed in time for you to take 1 damage.
MG Gain at Start
-passive- MG Gain 01 (+5 MG)
-passive- MG Gain 02 (+10 MG)
-passive- MG Gain 03 (+15 MG)
30F+
Begin the round with additional MG.
1st Cast Time Reduction
-passive- Cast Time Reduction 01 (+20%)
-passive- Cast Time Reduction 02 (+40%)
-passive- Cast Time Reduction 03 (+60%)
30F+
Reduce cast time for the first spell.
HP Recovery at Start
-passive- HP Recovery 01 (+4%)
-passive- HP Recovery 02 (+8%)
-passive- HP Recovery 03 (+12%)
30F+
Recover HP at the start of the fight.
Beast Type Damage Reduction
-passive- Beast Type Damage Increase 01 (+8%)
-passive- Beast Type Damage Increase 02 (+16%)
-passive- Beast Type Damage Increase 03 (+24%)
40F+
Damage from Beast type monsters reduced.
Aquatic Type Damage Reduction
-passive- Aquatic Type Damage Increase 01 (+8%)
-passive- Aquatic Type Damage Increase 02 (+16%)
-passive- Aquatic Type Damage Increase 03 (+24%)
40F+
Damage from Aquatic type monsters reduced.
Plant Type Damage Reduction
-passive- Plant Type Damage Increase 01 (+8%)
-passive- Plant Type Damage Increase 02 (+16%)
-passive- Plant Type Damage Increase 03 (+24%)
40F+
Damage from Plant type monsters reduced.
Undead Type Damage Reduction
-passive- Undead Type Damage Increase 01 (+8%)
-passive- Undead Type Damage Increase 02 (+16%)
-passive- Undead Type Damage Increase 03 (+24%)
40F+
Damage from Undead type monsters reduced.
Crustacean Type Damage Reduction
-passive- Crustacean Type Damage Increase 01 (+8%)
-passive- Crustacean Type Damage Increase 02 (+16%)
-passive- Crustacean Type Damage Increase 03 (+24%)
40F+
Damage from Crustacean type monsters reduced.
Winged Type Damage Reduction
-passive- Winged Type Damage Increase 01 (+8%)
-passive- Winged Type Damage Increase 02 (+16%)
-passive- Winged Type Damage Increase 03 (+24%)
40F+
Damage from Winged type monsters reduced.
Golem Type Damage Reduction
-passive- Golem Type Damage Increase 01 (+8%)
-passive- Golem Type Damage Increase 02 (+16%)
-passive- Golem Type Damage Increase 03 (+24%)
40F+
Damage from Golem type monsters reduced.
Guard Damage Reduction
-passive- Guard Damage Reduction 01 (+8%)
-passive- Guard Damage Reduction 02 (+16%)
-passive- Guard Damage Reduction 03 (+24%)
50F+
Increase damage reduction while guarding.
Movement Speed
-passive- Movement Speed Up 01 (+10%)
-passive- Movement Speed Up 02 (+20%)
-passive- Movement Speed Up 03 (+30%)
50F+
Increase movement speed.
Stagger Time Reduction
-passive- Stagger Time Reduction 01 (+5%)
-passive- Stagger Time Reduction 02 (+10%)
-passive- Stagger Time Reduction 03 (+15%)
50F+
Reduces the duration of your stagger.
Maximum HP
-passive- Maximum HP Up 01 (+8%)
-passive- Maximum HP Up 02 (+16%)
-passive- Maximum HP Up 03 (+24%)
50F+
Raises your maximum HP.
Mirrage Ratio
-passive- Mirrage Ratio Up 01 (+5%)
-passive- Mirrage Ratio Up 02 (+10%)
-passive- Mirrage Ratio Up 03 (+15%)
55F+
Additional Mirrage Ratio when using a Mirrage Arte.
Earth Element Weakness Bonus
-passive- Earth Attribute Weakness Bonus 01 (+10%)
-passive- Earth Attribute Weakness Bonus 02 (+20%)
-passive- Earth Attribute Weakness Bonus 03 (+30%)
55F+
Deal extra damage if using Earth Element Artes against foes that have a weakness to it.
Water Element Weakness Bonus
-passive- Water Attribute Weakness Bonus 01 (+10%)
-passive- Water Attribute Weakness Bonus 02 (+20%)
-passive- Water Attribute Weakness Bonus 03 (+30%)
55F+
Deal extra damage if using Water Element Artes against foes that have a weakness to it.
Fire Element Weakness Bonus
-passive- Fire Attribute Weakness Bonus 01 (+10%)
-passive- Fire Attribute Weakness Bonus 02 (+20%)
-passive- Fire Attribute Weakness Bonus 03 (+30%)
55F+
Deal extra damage if using Fire Element Artes against foes that have a weakness to it.
Wind Element Weakness Bonus
-passive- Wind Attribute Weakness Bonus 01 (+10%)
-passive- Wind Attribute Weakness Bonus 02 (+20%)
-passive- Wind Attribute Weakness Bonus 03 (+30%)
55F+
Deal extra damage if using Wind Element Artes against foes that have a weakness to it.
Light Element Weakness Bonus
-passive- Light Attribute Weakness Bonus 01 (+10%)
-passive- Light Attribute Weakness Bonus 02 (+20%)
-passive- Light Attribute Weakness Bonus 03 (+30%)
55F+
Deal extra damage if using Light Element Artes against foes that have a weakness to it.
Dark Element Weakness Bonus
-passive- Dark Attribute Weakness Bonus 01 (+10%)
-passive- Dark Attribute Weakness Bonus 02 (+20%)
-passive- Dark Attribute Weakness Bonus 03 (+30%)
55F+
Deal extra damage if using Dark Element Artes against foes that have a weakness to it.

UI GuideEdit